Aseprite Doodle

I’m still using Gimp for my pixel illustration, and Pyxel Edit for tiling work, but I’ve been considering the switch to Aseprite for illustration.  Haven’t made the leap just yet but I did some doodles in Aseprite that are getting me tempted.

Monday Night Aseprite Doodle 01

Temporus Heavy Battle Robot Sketches

Erik (@firebellys) asked me to come up with some robust looking robot designs for Temporus.  The references were very blocky, utilitarian in appearance, and the sprites will be large so I aimed for slab sides and the look of large metal castings like a tank.

Heavy Drones 01

Sub-Luminal Habitat Wrecker

Heavy Habitat Ranged Wrecker 2x

I needed to work on a big pixel piece again and decided revisited Sub-Luminal.  My thinking behind this machine is that it could operate in transitional gravity environments, or even walk in corridors lacking gravity or up/down vertical shafts with it’s redundant legs.  It would be a good unit for blocking escape avenues.

Forgotten Sketches – Coyote Lamp

Coyote Lamp

I was throwing out a bunch of old papers the other day and came across these rough sketches of a lamp idea I had (as well as a thumbnail of some tripod-like zero gravity creature?).  This is very rough work but it looked good enough to share, and the design is something I should consider carrying out for design week in Toronto or something.

Mega Man

Mega Man for Hunter Callan 002 4x

My nephew asked me to draw him a picture of Mega Man.  I used my palette from The Kelly Engine.

Bugout Mockup

Bugout Mockup 02

Lay down tetris-style floor sections to create an escape path away from nasty critters.  Made with an expanded C64 palette in pyxel edit with a couple shadow and lighting layers.  I made this both for fun but also to sketch out some ideas I’ve had for a board game.

Temporus Tutorial Brainstorm

Relay Tower Level Concept Thumbnail

A quick, very loose sketch that was part of an afternoon conversation with Erik Umenhofer from Firebelly.  We were working out an idea for a tutorial level that carries the player through the platforming controls and basic combat.  The player will have to enter a relay tower that has been torn from a planet, and climb to the top in order to access the communications system.  Along the way an asteroid will collide, spilling out basic enemies for the player to deal with.

Grid Gangs – Late Winter Leftovers

Wealthy Android 01 2x

Amputated Mutant 2x

Firebelly 02 2x

Kelly Engine – Library Tileset

Scut wall and floor tiles Style 06 Apr 3 2015 Detail 2x

Scut wall and floor tiles Style 06 Lighting Detail 2x

Scut wall and floor tiles Style 06

A slightly less ominous setting in this tileset.  Wood and stone floors, brass rails, colourful carpets.  I kept the top sides of walls and platforms simple in this design because I wanted to add visual candy through several wallpapers as well as the book cases.  I’m proud of how the lights worked on the walls.

Kelly Engine Maquette Scratchpad

Figure Token Ideation 03
I’m still pushing pixels when I get a chance.  @folmerkelly and I have thought that we would like to represent units in a board game miniature style.  One thing I’m pushing for is a clear visual hierarchy between enemy classes, as well as a clear distinction between the player’s token and enemy tokens.  I’m drawing the enemies almost like silhouettes with a low number of colours, and assigning a different sized base platform to each general class of enemy.  For the player character I feel like higher colour depth makes them pop out against the enemies, and also making the size a bit larger than a ‘medium’ monster helps indicate the player token’s importance.  I’m still unsure if I’ve hit upon a template I’m satisfied with but maybe it’s because I don’t have facial expressions and equipment added yet.

Kelly Engine – Reinforced Concrete Tileset

Scut wall and floor tiles Style 05 Mar 08 detail 2x

Scut wall and floor tiles Style 05

Kelly Engine – Hydroponic Garden Tileset

Scut wall and floor tiles Style 04 rev1 2x crop Scut wall and floor tiles Style 04 rev1

Kelly Engine – Service Tunnel Tileset

Scut wall and floor tiles Style 03 Feb 06 2015 detail 2x

Scut wall and floor tiles Style 03

Bring back dead rendering markers



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