Kelly Engine – Reinforced Concrete Tileset

Scut wall and floor tiles Style 05 Mar 08 detail 2x

Scut wall and floor tiles Style 05

Kelly Engine – Hydroponic Garden Tileset

Scut wall and floor tiles Style 04 rev1 2x crop Scut wall and floor tiles Style 04 rev1

Kelly Engine – Service Tunnel Tileset

Scut wall and floor tiles Style 03 Feb 06 2015 detail 2x

Scut wall and floor tiles Style 03

Bring back dead rendering markers

IMG_1554

Temporus Accelerator Boss teaser

Accelerator Boss Rough 04 twitter teaser

I haven’t done a massive sci-fi piece like this since The Salvage but it’s rewarding to see it come together and the client is enjoying the results.  Here’s a teaser of the close-to-finished boss next to the player ship to get a sense of scale.

Feed the pup

Feed the Puppy Scut

Some days I miss having a dog.

Temporus Accelerator Boss rough sketches

Temporus Accelerator Boss 03 compress  Temporus Accelerator Boss 02 compress Temporus Accelerator Boss 01 compressTemporus Accelerator Boss 04 compress

Working out some loose ideas for the first boss design in Temporus’ shooter portion.  Aiming for a heavy industry look centred around some manner of tokamak or particle accelerator.  I want it to feel like an assemblage, with plenty of mass.  I’ll be working on pixels next to take these rough ideas into game-scale layouts until I’m happy with the form.

 

Codename: The Kelly Engine

My pastel palette has spawned something of a monster.  Folmer Kelly and I love playing with this strange collection of colours so much that we’ve begun building assets for a dungeon crawl game.  We were heavily inspired by the Amiga classic ‘The Chaos Engine’ and are attempting to achieve something reminiscent of that visual style though we are going about many technical details differently.

 

Scut wall and floor tiles rev5 2x

Here’s the base tile set we worked out.  The floor resides on a lower layer.  The document is built on a grid of 16×16 pixels, with most assets requiring multiple tiles to assemble.  For instance a floor section’s top surface is made from 4 tiles, with an additional 2 tiles to create an exposed edge.  This is a slower way of drawing than if we had used 32×32 tiles, but it allows for more visual variety when on can create a single tile that can make a whole wall appear to have a different feature.  The tile set supports elevations for raised platforms or pits.  Outer walls are drawn with a false perspective while inner walls have no perspective.  This is done to allow for more manageable map layouts where the objects that the player encounters are best with a simpler form, but the perspective of the outer walls gives a sense of place and theme.  Keep in mind that the layout above is just for constructing the tiles around all the necessary geometries and does not reflect the kinds of arrangements that would be used in-game.

 

Scut wall and floor tiles Style 01 all 2x

My first run at designing a style was to go for a techno dungeon aesthetic.  I wanted it to feel a bit archaic still, so panels aren’t clean, monitors are a bit too small, and the materials are not shiny.  I also cast the outermost wall into shadow to give it some more drama.  I’m undecided if all the styles should follow suit.

 

Scut wall and floor tiles Style 02 Feb 03 2015 2x

After the techno dungeon I made this pool set.  I played around a lot here with extra tiles and variants, along with cuts into the wall surfaces to make them look alcoved.  This still has some spooky atmospherics but the decorations and hues give a more palatial feel.  To make the negative spaces on floor appear to be flooded with water I made a new front edge to the floor tiles with a reflection indicated an a bright parting line to indicate the surface tension of the water.  Some ripples and simple water splash tiles to scatter about the map will help reinforce that instead of a chasm the empty spaces are instead pools.

 

A Pastel Palette and an Idea for Wallpaper

Cantilever Shelf Wallpaper Roughs animation 01

@folmerkelly is unleashing an ultralight beast with this palette he asked me to make on Christmas.  Click the gif to see it uncompressed.

 

Here’s the finished version.  I had a lot of fun using tiling artifacts to add variety and visual tension, but I also deliberately break the grid in parts.  All the tiled portions I did in Pyxel Edit and then I went in with Gimp and added the wires to further mess with the grid.

Cantilever Shelf Wallpaper 08 with overlay 2x

Cantilever Shelf Wallpaper 08 with overlay arrayed 3x2

Fire Belly Newt Sketches

Fire Belly Newt Dec 2014 compress

When you’re freelancing for a game studio named Firebelly it’s bound to happen I guess.

Grid Gangs – Ammo Wracks Update

Harassment

Interdiction 3x

Blooper 3x

I’ve officially named a new gang The Ammo Wracks and renamed my previously drawn “mortar girl” to the new nickname of “Harassment”.  With the help of her best bud “Interdiction” they can pin down and plaster their opponents at the expense of they ammo budget.

I’ve also added a third member to the gang.  Blooper the dog.  I think I’ll create a familiar or mascot for every gang.

The Ammo Wracks’ logo references Saint Barbara, who’s legend has been incorporated by the all-lady gang.

A couple Temporus Deployable Drones

Autogun Deployable

Bambi Deployable

Tik Deployable

Tussla Deployable
Wildly different image scales because I was trying to get something that worked well with twitter’s gif embedding.

Temporus Cave Temple Tile Set Mockup

Temple Cave Mockup with revised palette and escape pod Dec 01 2014

I’ll post some process behind this tile set, but in the meantime I feel it’s progressed to a mid-point where I can show a quick snapshot that does the overall design some justice.

A Handful of New Gridgangers!

 

Folmer Kelly and I made some revisions to the card layout and designs.  Mostly dropping the logo down in size a lot to free up real estate.  I’ll still use the original big logo for either the reverse side, or packaging/branding.

First up in new characters is an homage to an upcoming game I’m excited about called Mutant Gangland.  It’s being made by Thomas Noppers and thematically it was a natural tie-in.  This character is Prima, one of the gang bosses you can command in the game.

Scut Prima Grid Gangs 01 4x

 

 

Next up is another member of the Waffle Conans sporting the trademark undead palor and mechanized enhancements.  I don’t have a name for her yet.

Headstone Thumper 03

 

 

This one is just titled ‘Mortar Girl’ until I come up with a better name.  I think her gang will have a love for high explosives and ordnance.  Maybe I’ll call the gang The Ammo Wracks.

Mortar Girl 4x

 

 

This fellow is the latest character I drew.  I’ve named him Private Ice and his gang seems to be going in a cheesy cyberpunk, eighties ‘Revenge of the Nerds’ aesthetic.

Private Ice 4x

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