Archive for the ‘ Sketching ’ Category

Temporus Nebula Backdrops Process

ClNebula WIP Jan18 2016

Click for big.

 

I’m building up the background fluff for Temporus.  This is a rough series of snapshots of a pair of nebulae that can either be shown together or separately.  Trying to paint something in a small number of opaque colours that still appears to be fluid and permeable is challenging.  I’m happy with how these two turned out.

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Tadpole

Got a request on twitter to pixel a tadpole.  Seemed like a good reminder of warmer weather to come 🙂Tadpole Jan14 2016 2x

Aseprite Doodle

I’m still using Gimp for my pixel illustration, and Pyxel Edit for tiling work, but I’ve been considering the switch to Aseprite for illustration.  Haven’t made the leap just yet but I did some doodles in Aseprite that are getting me tempted.

Monday Night Aseprite Doodle 01

Temporus Heavy Battle Robot Sketches

Erik (@firebellys) asked me to come up with some robust looking robot designs for Temporus.  The references were very blocky, utilitarian in appearance, and the sprites will be large so I aimed for slab sides and the look of large metal castings like a tank.

Heavy Drones 01

Forgotten Sketches – Coyote Lamp

Coyote Lamp

I was throwing out a bunch of old papers the other day and came across these rough sketches of a lamp idea I had (as well as a thumbnail of some tripod-like zero gravity creature?).  This is very rough work but it looked good enough to share, and the design is something I should consider carrying out for design week in Toronto or something.

Temporus Tutorial Brainstorm

Relay Tower Level Concept Thumbnail

A quick, very loose sketch that was part of an afternoon conversation with Erik Umenhofer from Firebelly.  We were working out an idea for a tutorial level that carries the player through the platforming controls and basic combat.  The player will have to enter a relay tower that has been torn from a planet, and climb to the top in order to access the communications system.  Along the way an asteroid will collide, spilling out basic enemies for the player to deal with.

Grid Gangs – Late Winter Leftovers

Wealthy Android 01 2x

Amputated Mutant 2x

Firebelly 02 2x

Temporus Accelerator Boss rough sketches

Temporus Accelerator Boss 03 compress  Temporus Accelerator Boss 02 compress Temporus Accelerator Boss 01 compressTemporus Accelerator Boss 04 compress

Working out some loose ideas for the first boss design in Temporus’ shooter portion.  Aiming for a heavy industry look centred around some manner of tokamak or particle accelerator.  I want it to feel like an assemblage, with plenty of mass.  I’ll be working on pixels next to take these rough ideas into game-scale layouts until I’m happy with the form.

 

A Pastel Palette and an Idea for Wallpaper

Cantilever Shelf Wallpaper Roughs animation 01

@folmerkelly is unleashing an ultralight beast with this palette he asked me to make on Christmas.  Click the gif to see it uncompressed.

 

Here’s the finished version.  I had a lot of fun using tiling artifacts to add variety and visual tension, but I also deliberately break the grid in parts.  All the tiled portions I did in Pyxel Edit and then I went in with Gimp and added the wires to further mess with the grid.

Cantilever Shelf Wallpaper 08 with overlay 2x

Cantilever Shelf Wallpaper 08 with overlay arrayed 3x2

Fire Belly Newt Sketches

Fire Belly Newt Dec 2014 compress

When you’re freelancing for a game studio named Firebelly it’s bound to happen I guess.

A Handful of New Gridgangers!

 

Folmer Kelly and I made some revisions to the card layout and designs.  Mostly dropping the logo down in size a lot to free up real estate.  I’ll still use the original big logo for either the reverse side, or packaging/branding.

First up in new characters is an homage to an upcoming game I’m excited about called Mutant Gangland.  It’s being made by Thomas Noppers and thematically it was a natural tie-in.  This character is Prima, one of the gang bosses you can command in the game.

Scut Prima Grid Gangs 01 4x

 

 

Next up is another member of the Waffle Conans sporting the trademark undead palor and mechanized enhancements.  I don’t have a name for her yet.

Headstone Thumper 03

 

 

This one is just titled ‘Mortar Girl’ until I come up with a better name.  I think her gang will have a love for high explosives and ordnance.  Maybe I’ll call the gang The Ammo Wracks.

Mortar Girl 4x

 

 

This fellow is the latest character I drew.  I’ve named him Private Ice and his gang seems to be going in a cheesy cyberpunk, eighties ‘Revenge of the Nerds’ aesthetic.

Private Ice 4x

Grid Gangs – Early-ish Card Design

The character I drew from the fictitious Waffle Conans Gang has sparked me into taking the idea further.  So in collaboration with @folmerkelly there is a trading card series in the works.  We’ve been swapping ideas back and forth on twitter for palettes and card designs.

Grid Gangs Example Card Draft 02 4x

Here I’m trying out some text layouts.

 

folmerkelly gridgang test card

And here’s a test design from Folmer showing off his skill with the current 13 colour palette.

 

Video Correspondent – Waffle Conans Gang

Waffle Conans correspondent scut 4x

I wanted a quick diversion from client work, something that was unattached to any specific intellectual property.  I started scribbling out pixels and came up with this.

The Waffle Conans are a gang operating out of the Mortuary District.  They’ve established several sponsorship contracts through their aggressive pursuit of high quality combat video footage.  Video distribution helps maintain brand awareness as well recruiting new members from the overpopulated quarry favelas.

Tallboy Progress

tallboy-roboframe-progress-02Lots of mechanical details and proportion tweaking happening with this guy.