Posts Tagged ‘ Sketching ’

Temporus Nebula Backdrops Process

ClNebula WIP Jan18 2016

Click for big.

 

I’m building up the background fluff for Temporus.  This is a rough series of snapshots of a pair of nebulae that can either be shown together or separately.  Trying to paint something in a small number of opaque colours that still appears to be fluid and permeable is challenging.  I’m happy with how these two turned out.

Aseprite Doodle

I’m still using Gimp for my pixel illustration, and Pyxel Edit for tiling work, but I’ve been considering the switch to Aseprite for illustration.  Haven’t made the leap just yet but I did some doodles in Aseprite that are getting me tempted.

Monday Night Aseprite Doodle 01

Forgotten Sketches – Coyote Lamp

Coyote Lamp

I was throwing out a bunch of old papers the other day and came across these rough sketches of a lamp idea I had (as well as a thumbnail of some tripod-like zero gravity creature?).  This is very rough work but it looked good enough to share, and the design is something I should consider carrying out for design week in Toronto or something.

Temporus Tutorial Brainstorm

Relay Tower Level Concept Thumbnail

A quick, very loose sketch that was part of an afternoon conversation with Erik Umenhofer from Firebelly.  We were working out an idea for a tutorial level that carries the player through the platforming controls and basic combat.  The player will have to enter a relay tower that has been torn from a planet, and climb to the top in order to access the communications system.  Along the way an asteroid will collide, spilling out basic enemies for the player to deal with.

Kelly Engine Maquette Scratchpad

Figure Token Ideation 03
I’m still pushing pixels when I get a chance.  @folmerkelly and I have thought that we would like to represent units in a board game miniature style.  One thing I’m pushing for is a clear visual hierarchy between enemy classes, as well as a clear distinction between the player’s token and enemy tokens.  I’m drawing the enemies almost like silhouettes with a low number of colours, and assigning a different sized base platform to each general class of enemy.  For the player character I feel like higher colour depth makes them pop out against the enemies, and also making the size a bit larger than a ‘medium’ monster helps indicate the player token’s importance.  I’m still unsure if I’ve hit upon a template I’m satisfied with but maybe it’s because I don’t have facial expressions and equipment added yet.

Temporus Accelerator Boss rough sketches

Temporus Accelerator Boss 03 compress  Temporus Accelerator Boss 02 compress Temporus Accelerator Boss 01 compressTemporus Accelerator Boss 04 compress

Working out some loose ideas for the first boss design in Temporus’ shooter portion.  Aiming for a heavy industry look centred around some manner of tokamak or particle accelerator.  I want it to feel like an assemblage, with plenty of mass.  I’ll be working on pixels next to take these rough ideas into game-scale layouts until I’m happy with the form.

 

Fire Belly Newt Sketches

Fire Belly Newt Dec 2014 compress

When you’re freelancing for a game studio named Firebelly it’s bound to happen I guess.

Grid Gangs – Early-ish Card Design

The character I drew from the fictitious Waffle Conans Gang has sparked me into taking the idea further.  So in collaboration with @folmerkelly there is a trading card series in the works.  We’ve been swapping ideas back and forth on twitter for palettes and card designs.

Grid Gangs Example Card Draft 02 4x

Here I’m trying out some text layouts.

 

folmerkelly gridgang test card

And here’s a test design from Folmer showing off his skill with the current 13 colour palette.

 

Tallboy Progress

tallboy-roboframe-progress-02Lots of mechanical details and proportion tweaking happening with this guy.

Happy Birthday Thomas Noppers!

Happy Bday Thomas Noppers Thomas Noppers is one of the makers of the rather promising-looking Mutant Gangland.  One of his robot scouts has recognized his age has increased despite all efforts of extermination.

Tetrahedron Mech

Tetrahedron mech

Planet Vignette

Crop Planet Vignette 01 Crop Planet Vignette 02 Crop Planet Vignette 03

Snippets of an intro cinematic I’m making art for.

Compixellated Weekly Challenge #9

Queckenstedt Compixellated Weekly Challenge 9_01 scaled

My entry for Compixellated’s challenge to use randomly generated sprites to create a couple new pieces of art from.

The sprite generator is a really cool tool.  Kinda like pixel ink blots.  It seems like an excellent tool for generating seed ideas quickly.  Try it out!

Barricade Carrier 01

Barricade Carrier 01