Posts Tagged ‘ sub-luminal ’
I needed to work on a big pixel piece again and decided revisited Sub-Luminal. My thinking behind this machine is that it could operate in transitional gravity environments, or even walk in corridors lacking gravity or up/down vertical shafts with it’s redundant legs. It would be a good unit for blocking escape avenues.
I’m trying out some halftone patterns in Gimp to let me print my pixel art with a common black and white laser printer. I want to use a cheap medium for prototyping and possibly game design, but I still want the results to look deliberate and attractive. I feel like this vertical scanline pattern has a bit of an ASCII terminal look that I enjoy.
I want to design more creatures and fleshy things. I started this ogre with a desire to make something that wasn’t at all teched-out, and proceeded to draw a couple ‘costumes’ for it to build out more character. It was really fun drawing over the base sprite, and I feel like getting the body established first made the armour design much easier.