Archive for the ‘ Uncategorized ’ Category

Twitter milestone – 400

400bot 4x

Started this robot as a character for my Sub-Luminal project and turned it into a little thank you to my twitter followers.

Expanded C64 palette.

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Tadpole

Got a request on twitter to pixel a tadpole.¬† Seemed like a good reminder of warmer weather to come ūüôāTadpole Jan14 2016 2x

Mega Man

Mega Man for Hunter Callan 002 4x

My nephew asked me to draw him a picture of Mega Man.  I used my palette from The Kelly Engine.

Bring back dead rendering markers

IMG_1554

Feed the pup

Feed the Puppy Scut

Some days I miss having a dog.

Codename: The Kelly Engine

My pastel palette has spawned something of a monster. ¬†Folmer Kelly and I love playing with this strange collection of colours so much that we’ve begun building assets for a dungeon crawl game. ¬†We were heavily inspired by the Amiga classic ‘The Chaos Engine’ and are attempting to achieve something reminiscent of that visual style though we are going about many technical details differently.

 

Scut wall and floor tiles rev5 2x

Here’s the base tile set we worked out. ¬†The floor resides on a lower layer. ¬†The document is built on a grid of 16×16 pixels, with most assets requiring multiple tiles to assemble. ¬†For instance a floor section’s top surface is made from 4 tiles, with an additional 2 tiles to create an exposed edge. ¬†This is a slower way of drawing than if we had used 32×32 tiles, but it allows for more visual variety when on can create a single tile that can make a whole wall appear to have a different feature. ¬†The tile set supports elevations for raised platforms or pits. ¬†Outer walls are drawn with a false perspective while inner walls have no perspective. ¬†This is done to allow for more manageable map layouts where the objects that the player encounters are best with a simpler form, but the perspective of the outer walls gives a sense of place and theme. ¬†Keep in mind that the layout above is just for constructing the tiles around all the necessary geometries and does not reflect the kinds of arrangements that would be used in-game.

 

Scut wall and floor tiles Style 01 all 2x

My first run at designing a style was to go for a techno dungeon aesthetic. ¬†I wanted it to feel a bit archaic still, so panels aren’t clean, monitors are a bit too small, and the materials are not shiny. ¬†I also cast the outermost wall into shadow to give it some more drama. ¬†I’m undecided if all the styles should follow suit.

 

Scut wall and floor tiles Style 02 Feb 03 2015 2x

After the techno dungeon I made this pool set.  I played around a lot here with extra tiles and variants, along with cuts into the wall surfaces to make them look alcoved.  This still has some spooky atmospherics but the decorations and hues give a more palatial feel.  To make the negative spaces on floor appear to be flooded with water I made a new front edge to the floor tiles with a reflection indicated an a bright parting line to indicate the surface tension of the water.  Some ripples and simple water splash tiles to scatter about the map will help reinforce that instead of a chasm the empty spaces are instead pools.

 

Grid Gangs – Ammo Wracks Update

Harassment

Interdiction 3x

Blooper 3x

I’ve officially named a new gang The Ammo Wracks and renamed my previously drawn “mortar girl” to the new nickname of “Harassment”.¬† With the help of her best bud “Interdiction” they can pin down and plaster their opponents at the expense of they ammo budget.

I’ve also added a third member to the gang.¬† Blooper the dog.¬† I think I’ll create a familiar or mascot for every gang.

The Ammo Wracks’ logo references Saint Barbara, who’s legend has been incorporated by the all-lady gang.

Camp Ice hat graphic

Camp Ice Alpha 2x

This is a graphic I designed for a skateboard brand.¬† It’s intended to be screened onto the front of a cap, with the beer blast wrapping around the sides.

Barn Swallow

Barn Swallow Scut 01 4X

Tallboy Idle

Tallboy Roboframe Idle Animation 01 2x

Happy Birthday Thomas Noppers!

Happy Bday Thomas Noppers Thomas Noppers is one of the makers of the rather promising-looking Mutant Gangland.  One of his robot scouts has recognized his age has increased despite all efforts of extermination.

Tensegrity at Gladstone

 

If you are in Toronto between April 16 and 19, head up to the second floor of the Gladstone Hotel and take a gander at the recycled skateboard tensegrity sculpture I made with Ryan Wilding.

Compixellated Weekly Challenge #9

Queckenstedt Compixellated Weekly Challenge 9_01 scaled

My entry for Compixellated’s challenge to use randomly generated sprites to create a couple new pieces of art from.

The sprite generator is a really cool tool.  Kinda like pixel ink blots.  It seems like an excellent tool for generating seed ideas quickly.  Try it out!

Extra platforms and lasers!

Robodudes Hover Platform and Laser Mockup 01