Posts Tagged ‘ Temporus ’

Temporus Shmup Background Debris

Space Rubble hex ring 2x

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Temporus Nebula Backdrops Process

ClNebula WIP Jan18 2016

Click for big.

 

I’m building up the background fluff for Temporus.  This is a rough series of snapshots of a pair of nebulae that can either be shown together or separately.  Trying to paint something in a small number of opaque colours that still appears to be fluid and permeable is challenging.  I’m happy with how these two turned out.

Temporus Buggy Mech Drone – Rumble animation demo

Buggy Drone Animation Demo 01 4x twitter

Temporus Heavy Battle Robot Sketches

Erik (@firebellys) asked me to come up with some robust looking robot designs for Temporus.  The references were very blocky, utilitarian in appearance, and the sprites will be large so I aimed for slab sides and the look of large metal castings like a tank.

Heavy Drones 01

Temporus Tutorial Brainstorm

Relay Tower Level Concept Thumbnail

A quick, very loose sketch that was part of an afternoon conversation with Erik Umenhofer from Firebelly.  We were working out an idea for a tutorial level that carries the player through the platforming controls and basic combat.  The player will have to enter a relay tower that has been torn from a planet, and climb to the top in order to access the communications system.  Along the way an asteroid will collide, spilling out basic enemies for the player to deal with.

Temporus Accelerator Boss teaser

Accelerator Boss Rough 04 twitter teaser

I haven’t done a massive sci-fi piece like this since The Salvage but it’s rewarding to see it come together and the client is enjoying the results.  Here’s a teaser of the close-to-finished boss next to the player ship to get a sense of scale.

Temporus Accelerator Boss rough sketches

Temporus Accelerator Boss 03 compress  Temporus Accelerator Boss 02 compress Temporus Accelerator Boss 01 compressTemporus Accelerator Boss 04 compress

Working out some loose ideas for the first boss design in Temporus’ shooter portion.  Aiming for a heavy industry look centred around some manner of tokamak or particle accelerator.  I want it to feel like an assemblage, with plenty of mass.  I’ll be working on pixels next to take these rough ideas into game-scale layouts until I’m happy with the form.

 

A couple Temporus Deployable Drones

Autogun Deployable

Bambi Deployable

Tik Deployable

Tussla Deployable
Wildly different image scales because I was trying to get something that worked well with twitter’s gif embedding.

Temporus Cave Temple Tile Set Mockup

Temple Cave Mockup with revised palette and escape pod Dec 01 2014

I’ll post some process behind this tile set, but in the meantime I feel it’s progressed to a mid-point where I can show a quick snapshot that does the overall design some justice.