Posts Tagged ‘ sci fi ’

Glacis Mech

Glacis Mech 01Design Week in Toronto kept me quite busy in January, with little time to draw pixel art.  This is a piece I was doodling off and on and finally finished.


Sub-Luminal 2013 Holiday Additions

Sub-Luminal Holiday Denizens 2013

I really like how this batch came out.  I want to get better at drawing interesting body layouts.



OgresI want to design more creatures and fleshy things.  I started this ogre with a desire to make something that wasn’t at all teched-out, and proceeded to draw a couple ‘costumes’ for it to build out more character.  It was really fun drawing over the base sprite, and I feel like getting the body established first made the armour design much easier.

Hark! A cyborg!


Dry Dust Skulker

Arid Zone Denizen

Planet Vignette

Crop Planet Vignette 01 Crop Planet Vignette 02 Crop Planet Vignette 03

Snippets of an intro cinematic I’m making art for.


Trap Character


Heavy Beam Mockup

Speculative Player Sprite Redesign

Player Redesign 02 scaled Peter Queckenstedt

A player sprite I made to propose a graphic update style for a game.


RoboDudes Death animation 05

A death animation which I wanted to feel a bit elaborate and over the top for the action nature of the game it’s for.

Sub-Luminal Palette Testing

Sub-Luminal Palette Tests 01

Sub-Luminal Palette Tests 01 scaled

Trying some colour schemes to inject some more life into the Sub-Luminal sprite designs.  I want something that I can do blanket palette swaps with on top of the default greyscale so that it adds the least amount of time into the work flow.


Sub-Luminal Data Shaman #2

Data Shaman 02

Arena Game Mockup with Sprites

RoboDudes Mockup 01 crop

Scrap Raiders!

Posting up some sprites from my Sub-Luminal canvas as there are a bunch of new ones piling up.

Sub-Luminal Scrap Raiders Jul 16 2013 scutanddestroy

Sub Luminal Scrap Raider Exclamation Marx modified palette

Quick colourization using a modified palette I got off of Exclamation Marx of the SA Forums.