Posts Tagged ‘ sci fi ’

Codename: The Kelly Engine

My pastel palette has spawned something of a monster.  Folmer Kelly and I love playing with this strange collection of colours so much that we’ve begun building assets for a dungeon crawl game.  We were heavily inspired by the Amiga classic ‘The Chaos Engine’ and are attempting to achieve something reminiscent of that visual style though we are going about many technical details differently.

 

Scut wall and floor tiles rev5 2x

Here’s the base tile set we worked out.  The floor resides on a lower layer.  The document is built on a grid of 16×16 pixels, with most assets requiring multiple tiles to assemble.  For instance a floor section’s top surface is made from 4 tiles, with an additional 2 tiles to create an exposed edge.  This is a slower way of drawing than if we had used 32×32 tiles, but it allows for more visual variety when on can create a single tile that can make a whole wall appear to have a different feature.  The tile set supports elevations for raised platforms or pits.  Outer walls are drawn with a false perspective while inner walls have no perspective.  This is done to allow for more manageable map layouts where the objects that the player encounters are best with a simpler form, but the perspective of the outer walls gives a sense of place and theme.  Keep in mind that the layout above is just for constructing the tiles around all the necessary geometries and does not reflect the kinds of arrangements that would be used in-game.

 

Scut wall and floor tiles Style 01 all 2x

My first run at designing a style was to go for a techno dungeon aesthetic.  I wanted it to feel a bit archaic still, so panels aren’t clean, monitors are a bit too small, and the materials are not shiny.  I also cast the outermost wall into shadow to give it some more drama.  I’m undecided if all the styles should follow suit.

 

Scut wall and floor tiles Style 02 Feb 03 2015 2x

After the techno dungeon I made this pool set.  I played around a lot here with extra tiles and variants, along with cuts into the wall surfaces to make them look alcoved.  This still has some spooky atmospherics but the decorations and hues give a more palatial feel.  To make the negative spaces on floor appear to be flooded with water I made a new front edge to the floor tiles with a reflection indicated an a bright parting line to indicate the surface tension of the water.  Some ripples and simple water splash tiles to scatter about the map will help reinforce that instead of a chasm the empty spaces are instead pools.

 

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A couple Temporus Deployable Drones

Autogun Deployable

Bambi Deployable

Tik Deployable

Tussla Deployable
Wildly different image scales because I was trying to get something that worked well with twitter’s gif embedding.

Temporus Cave Temple Tile Set Mockup

Temple Cave Mockup with revised palette and escape pod Dec 01 2014

I’ll post some process behind this tile set, but in the meantime I feel it’s progressed to a mid-point where I can show a quick snapshot that does the overall design some justice.

A Handful of New Gridgangers!

 

Folmer Kelly and I made some revisions to the card layout and designs.  Mostly dropping the logo down in size a lot to free up real estate.  I’ll still use the original big logo for either the reverse side, or packaging/branding.

First up in new characters is an homage to an upcoming game I’m excited about called Mutant Gangland.  It’s being made by Thomas Noppers and thematically it was a natural tie-in.  This character is Prima, one of the gang bosses you can command in the game.

Scut Prima Grid Gangs 01 4x

 

 

Next up is another member of the Waffle Conans sporting the trademark undead palor and mechanized enhancements.  I don’t have a name for her yet.

Headstone Thumper 03

 

 

This one is just titled ‘Mortar Girl’ until I come up with a better name.  I think her gang will have a love for high explosives and ordnance.  Maybe I’ll call the gang The Ammo Wracks.

Mortar Girl 4x

 

 

This fellow is the latest character I drew.  I’ve named him Private Ice and his gang seems to be going in a cheesy cyberpunk, eighties ‘Revenge of the Nerds’ aesthetic.

Private Ice 4x

Grid Gangs – Early-ish Card Design

The character I drew from the fictitious Waffle Conans Gang has sparked me into taking the idea further.  So in collaboration with @folmerkelly there is a trading card series in the works.  We’ve been swapping ideas back and forth on twitter for palettes and card designs.

Grid Gangs Example Card Draft 02 4x

Here I’m trying out some text layouts.

 

folmerkelly gridgang test card

And here’s a test design from Folmer showing off his skill with the current 13 colour palette.

 

Video Correspondent – Waffle Conans Gang

Waffle Conans correspondent scut 4x

I wanted a quick diversion from client work, something that was unattached to any specific intellectual property.  I started scribbling out pixels and came up with this.

The Waffle Conans are a gang operating out of the Mortuary District.  They’ve established several sponsorship contracts through their aggressive pursuit of high quality combat video footage.  Video distribution helps maintain brand awareness as well recruiting new members from the overpopulated quarry favelas.

Dead Hand Unit List

Dead Hand Cast of Unit Types

Rooftop Running Tile Set

Aski Tileset 01 rough Apr 29 2014 zoom detail

Aski Tileset 01 rough Apr 29 2014

This was a small test tile set I did as a spec job.  This is the raw working document, so it’s not arranged in a pretty manner.  You can see how I’m trying out tiles in different combinations and checking them against neighbor relations.  The sprites came from the client.

 

Tallboy Idle

Tallboy Roboframe Idle Animation 01 2x

Tallboy Progress

tallboy-roboframe-progress-02Lots of mechanical details and proportion tweaking happening with this guy.

Happy Birthday Thomas Noppers!

Happy Bday Thomas Noppers Thomas Noppers is one of the makers of the rather promising-looking Mutant Gangland.  One of his robot scouts has recognized his age has increased despite all efforts of extermination.

Tetrahedron Mech

Tetrahedron mech

Night and Day

Clipped Preview

A snippet from a commission piece.

Halftone Pixel Art Trial

Pixelart Flattop Halftone Test 01

I’m trying out some halftone patterns in Gimp to let me print my pixel art with a common black and white laser printer.  I want to use a cheap medium for prototyping and possibly game design, but I still want the results to look deliberate and attractive.  I feel like this vertical scanline pattern has a bit of an ASCII terminal look that I enjoy.

 

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