Posts Tagged ‘ games ’

Expanded CGA Palette scratchpad

CGA Test Palette 2x scale ver2

I found some interesting versions of the CGA palette that I mashed together into a single array.  I added a dark grey to help round it off, and I might make another change or two but I’m kinda surprised what I can get out of these colours.


Night and Day

Clipped Preview

A snippet from a commission piece.

Halftone Pixel Art Trial

Pixelart Flattop Halftone Test 01

I’m trying out some halftone patterns in Gimp to let me print my pixel art with a common black and white laser printer.  I want to use a cheap medium for prototyping and possibly game design, but I still want the results to look deliberate and attractive.  I feel like this vertical scanline pattern has a bit of an ASCII terminal look that I enjoy.


Glacis Mech

Glacis Mech 01Design Week in Toronto kept me quite busy in January, with little time to draw pixel art.  This is a piece I was doodling off and on and finally finished.

Sub-Luminal 2013 Holiday Additions

Sub-Luminal Holiday Denizens 2013

I really like how this batch came out.  I want to get better at drawing interesting body layouts.



OgresI want to design more creatures and fleshy things.  I started this ogre with a desire to make something that wasn’t at all teched-out, and proceeded to draw a couple ‘costumes’ for it to build out more character.  It was really fun drawing over the base sprite, and I feel like getting the body established first made the armour design much easier.

Hark! A cyborg!


Dry Dust Skulker

Arid Zone Denizen

Planet Vignette

Crop Planet Vignette 01 Crop Planet Vignette 02 Crop Planet Vignette 03

Snippets of an intro cinematic I’m making art for.


Trap Character

Popups! The Good Kind!

Hit PopupMiss Popup  Pinned Popup


Heavy Beam Mockup


RoboDudes Death animation 05

A death animation which I wanted to feel a bit elaborate and over the top for the action nature of the game it’s for.

Sub-Luminal Palette Testing

Sub-Luminal Palette Tests 01

Sub-Luminal Palette Tests 01 scaled

Trying some colour schemes to inject some more life into the Sub-Luminal sprite designs.  I want something that I can do blanket palette swaps with on top of the default greyscale so that it adds the least amount of time into the work flow.