Salvage, Terrain Generation Sketching and Associated Frustration
Some rough sketch ideas on procedural terrain generation for The Salvage. I’m doing some ultra-simplified mockups using quick dice rolls to inject randomness. I want to get a mental model of the most important steps for creating random yet interesting maps for the player.
Don’t take any of these as indicative of the way the game will look, they’re just sketch models, and very rough ones at that.