Salvage ‘Mantle’ Climb Animation Textured
This is the completed animation of the climbing sequence for The Salvage. As usual there will be a few tweaks, including timing changes so that each frame has a unique delay. Currently each frame displays for the same amount of time just to give a sense of flow, but that removes any sense of rhythm.
Another issue you may notice is that the pink placeholder block does not mask any portions of the sprite. This is because in The Salvage terrain can be of any shape, and therefore the entire sprite must be drawn and a mask-able area will be designated once it is placed in the game.