Salvage, Rusty Hulks

I’ve been getting back into The Salvage recently, and wanted to tackle the issue of ‘treasure chests’ that virtually every game contains in some form.  Part of the texture I want players to encounter is that each dig site has been visited in the past, seemingly with bad luck for the visitors.  Occasionally players may encounter the hulk of some old craft, and within its hull might be preserved a useful trinket or supply.

 

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