Some designs for boulders of various sorts. I’m trying some different themes with them, from random hunks of scree to ancient polished carvings, to some things in between. I was thinking that The Salvage’s terrain could use boulders for more visual variety, as well as obstacles to deal with. Whether or not they would be indestructible I think would be best left until they can be prototyped and played with, but I think having some cumbersome objects than cannot be conveniently dug through or blasted apart would add to puzzle nature of The Salvage.
As you can see, I re-coloured a couple of the designs with a simple palette-swap. I like the results for such a cheap technique.