The Salvage will require a lot of vertical movement, as the player travels deep into the planet to seek out artifacts. I don’t want movement to be frantic, but it shouldn’t be tedious either. I need a flight mechanic to allow for vertical ascension and to provide smooth drops down holes and shafts.
Jets and grappling hooks seem a bit to obvious, and I want to keep small touches of almost etherial technology in the mix. What I want to go with is some sort of energy suspensor, that ‘floats’ the player.
The topmost concept is very energetic, and looks nice but maybe too headstrong. The middle concept I thought was cool, the idea that the suit is floating on its back as if it were being carried on a river. The bottom sketch I think is what I will go with, bringing some visible machinery into the mix. The idea of a powered suit being carried aloft by some strange form or energy balloon or levitating cable definitely brings a sense of mystery and far flung technologies.