Back Hacking at Terrain
Terrain generation in games always seems to be a nemesis of mine. It’s infinitely tweak-able, and if it looks the least bit ‘wrong’ it sticks in my craw.
I’m thinking a combination of tiled pattern and light sourcing might be the best way to do The Salvage’s landscape, with the tiled pattern applied to the freeform procedural land outline. Anyway, it’s worth a shot.
Here’s a sedimentary rock pattern. Still needs more variation to reduce repetition, but also once the lighting is implemented that will become less noticeable.