The Salvage. Mockup
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Pixel art mockup for a game idea I’m working on. Excavate ancient cosmic relics from a far-flung world filled with hostile environmental hazards. Think of a Worms-like engine with destructible terrain and fluid physics, with crisis management similar in pace to Sim City. The challenge will not only be to locate buried hulks and return their godlike powers to the Stellar Bazaar, but to simply survive the ordeal. Floods, earthquakes, cave-ins, asteroid strikes, electrical storms, solar winds, corrosive gas pockets, abrasion hurricanes and other indiscriminate deaths will try to leave you dead and forgotten.