Salvage ‘Mantle’ Climb Animation Rough
Test animation with the character blocked in with solid colours. Probably needs some transitional frames but I think all the needed keyframes are working.
The purpose of this animation is to make walking over rough terrain appear more natural, so the player doesn’t feel like they need to use the flight mechanic for small obstacles. I’ve drawn it with a clean edged place-holder block, which conceals some portions of the sprite that would be visible in the more plausibly irregular game terrain. To deal with that I’ll need to draw the sprite complete in each frame and then decide a masking boundary that will be hidden by the terrain layer.


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