Revamping the Terrain Shader

I got some feedback from the TIGSource forums regarding the ultra uniform terrain shading in The Salvage mockups.  Honestly I’d had concerns about it myself, but this helped kick my butt into addressing it.  After talking to James is seems I can get much more dynamic with the shading yet still have it be duplicated through procedural means.

Here’s a really quick mockup.  More to come.

Oh, also asteroids!  More to come on those horrors too!

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