New Baldor grinder and new kitchen knife experiements.

The other week I picked up a Baldor belt grinder off of Kijiji, which was technically ‘used’, but had so little wear it appears as if the factory which originally bought it had promptly shelved it in storage.  It has a nice wide two inch belt that is perfect for doing flat grinds and I’m excited to get using this for some kitchen knife ideas.  In the photos above you can see a low carbon test I made of a paring knife with oversize blade for a more general purpose tool.  The blade has been flat ground but the rest of the tang has just been blanked out without grip mounting holes drilled or surface finishing.

Bantam Cadre 03

Invaders vs Invaders Rough

Bantam Cadre 02

Bantam Cadre?

I’m not sure yet what to call these things but they are fun as hell to draw.

Obligatory SWAT Cliche

NYE Stockholm 2011

Tiny Tanker

Experiment with making chibi style pixel art.  20 colour palette.
I feel like the arms and hands could use more work…  and the nose as well.  Still, this is a fun format.  Gonna make more ^_^

Salvage – Collapse Backward Animation

An obvious variation on the collapse animation and it turned out well.  It’s fun trying to convey a sense of the suit’s bulk and weight.

Salvage – Collapse Forward Animation Textured

Big expansion on this animation from the rough.  12 frames now, though a few are just slight variations for added bounce.

Poor fella couldn’t go any further…

Emanuel Augustus – Video Scut

I know nothing about boxing but holy shit this dude owns bones.

Salvage, Terrain Generation Sketching and Associated Frustration

Some rough sketch ideas on procedural terrain generation for The Salvage.  I’m doing some ultra-simplified mockups using quick dice rolls to inject randomness.  I want to get a mental model of the most important steps for creating random yet interesting maps for the player.

Don’t take any of these as indicative of the way the game will look, they’re just sketch models, and very rough ones at that.

 

Ekranostool Pixel Sketches

I had a brainstorm yesterday for a small stool made from corrugated cardboard.  I want to try prototyping it this week.  I want to make something that appears intentionally ‘designed’ but has enough ad hoc flavour to prevent it being stale.  In other words, some proper scut.

Salvage – Collapse Forward Animation Rough

Rough, 5 frame animation for one of the death sequences in The Salvage.  Like some previous animation roughs I’ve just blocked in the character with solid colours so that I can get the proportions and movement correct.  It will receive more frames to smooth out the motion, and then I’ll go in once more to texture the sprite in each frame.

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